Insert a new effect into the active effects list of the image.
If a single effect is specified (e.g peRotate), it is added directly. If a set is specified (e.g [peRotate] or ppeColorAdjustments), then the Previews dialog is displayed.
Generally it will be used in one of the two following ways:
1. Prompt the user to specify an effect from the Proc Previews dialog // Prompt the user to specify a color adjustment (do not need to call ImageEnView1.Update) ImageEnView1.IEBitmap.EffectsChain.Insert( 0, ppeColorAdjustments );
2. Inserting a custom effect using code (in combination with CurrentItem) // Insert a rotation effect to the image chain ImageEnView1.IEBitmap.EffectsChain.Insert( 0, peRotate ); ImageEnView1.IEBitmap.EffectsChain.CurrentItem.Rotate_Angle := 90; ImageEnView1.IEBitmap.EffectsChain.CurrentItem.Rotate_Antialias := ierBicubic; ImageEnView1.Update(); // Must call update after manually setting properties
Note: If a TImageEnView is being used, you MUST call ImageEnView1.Update() after inserting an item (except for the TPreviewEffects overload)
// Prompt the user to specify a color adjustment, e.g. hue, contrast, automatic-enhancement, etc. ImageEnView1.IEBitmap.EffectsChain.Insert( 0, ppeColorAdjustments );
// Prompt the user to specify an editing effect, e.g. rotation, resizing or cropping ImageEnView1.IEBitmap.EffectsChain.Insert( 0, ppeEditingFunctions );
// Prompt the user to specify an image effect, e.g. Lens or Wave effect ImageEnView1.IEBitmap.EffectsChain.Insert( 0, ppeSpecialEffects );
// Prompt the user to specify image rotation ImageEnView1.IEBitmap.EffectsChain.Insert( 0, [peRotate] );
// Insert a horizontal flip ImageEnView1.IEBitmap.EffectsChain.Insert( peRotate ); // Rotation and flipping type ImageEnView1.IEBitmap.EffectsChain.CurrentItem.Flip_Horz := True; ImageEnView1.Update(); // Must call update after manually setting properties