Specifies the top offset of hobj object. The coordinates are in pixels with zoom = 100%.
When setting ObjTop, ObjBottom is also moved to maintain the original object width.
hobj is the ID of the object. You can also specify IEV_NEXT_INSERTED_OBJECT (-1) which refers to the next object to be inserted or IEV_PREVIOUS_INSERTED_OBJECT (-2) for the last object inserted.
// This code creates a Box at 10, 10 of 50x50 pixels. ImageEnVect1.ObjKind [IEV_NEXT_INSERTED_OBJECT] := iekBOX; ImageEnVect1.ObjLeft [IEV_NEXT_INSERTED_OBJECT] := 10; ImageEnVect1.ObjTop [IEV_NEXT_INSERTED_OBJECT] := 10; ImageEnVect1.ObjWidth [IEV_NEXT_INSERTED_OBJECT] := 50; ImageEnVect1.ObjHeight [IEV_NEXT_INSERTED_OBJECT] := 50; ImageEnVect1.AddNewObject();
Transition Information
If you are transitioning your code to TImageEnView Layers, instead of ObjTop, use: TIELayer.PosY ImageEnView1.CurrentLayer.PosY := 100; ImageEnView1.Update();