Declaration
property LoadToWidth: integer;
Description
Specifies the minimum width for the image when loading.
Set
LoadToWidth and
LoadToHeight to the display size for this image and it will be loaded more quickly when:
◼Loading JPEG and
JPEG_Scale=
ioJPEG_AUTOCALC
◼Loading JPEG2000 and
J2000_Reduce=-1
◼Loading
PDF files if
AutoScaleImport=True
◼Importing
Meta files if
AutoScaleImport=True
◼Loading
ImageMagick files if
AutoScaleImport=True
Note:
◼Set
LoadToWidth and
LoadToHeight to 0 to reset optimized loading
◼ImageEn will consider the aspect ratio to ensure both
LoadToWidth and
LoadToHeight exceed the minimum specified values (so the final size will generally be larger than the specified values)
Default: 0
// Load a JPEG as fast as possible, ensuring width is >= 150 and height >= 100 (while maintaining the aspect ratio)
ImageEnView1.IO.Params.LoadToWidth := 150;
ImageEnView1.IO.Params.LoadToHeight := 100;
ImageEnView1.IO.Params.JPEG_Scale := ioJPEG_AUTOCALC;
ImageEnView1.IO.LoadFromFile('C:\myimage.jpg');
// Load a JPEG2000 image as fast as possible, ensuring width is >= 150 and height >= 100 (while maintaining the aspect ratio)
ImageEnView1.IO.Params.LoadToWidth := 150;
ImageEnView1.IO.Params.LoadToHeight := 100;
ImageEnView1.IO.Params.J2000_Reduce := -1; // auto-calc
ImageEnView1.LoadFromFile('image.jp2');
// Load an SVG at size 2000x1000px
ImageEnView1.IO.Params.AutoScaleImport := True;
ImageEnView1.IO.Params.LoadToWidth := 2000;
ImageEnView1.IO.Params.LoadToHeight := 1000;
ImageEnView1.IO.LoadFromFile( 'D:\SVG\Lion.svg' );
// Convert an SVG file to JPEG at max size of 1000x1000 (will be adjusted to maintain aspect ratio)
var
bmp: TIEBitmap;
begin
bmp := TIEBitmap.Create();
try
bmp.ParamsEnabled := True;
bmp.Params.LoadToWidth := 1000;
bmp.Params.LoadToHeight := 1000;
bmp.Params.AutoScaleImport := True;
bmp.LoadFromFile('D:\Input.svg');
bmp.Params.JPEG_Quality := 90;
bmp.SaveToFile('D:\Output.jpg');
finally
bmp.Free;
end;
end;
See Also
◼LoadToHeight
◼OptimizeLoadingParams