T O P I C R E V I E W |
andrejzr |
Posted - Sep 09 2014 : 03:19:44 Hi,
I am creating IEImage objects in background threads, there can be concurrent calls to IEImage constructor.
What I noticed is that sometimes I get AccessViolationException, and sometimes the calls just hang.
I am using IEImage just localy (creating image, loading it, converting to .NET image (GetNetImage) or saving it to memory stream and then immediately disposing it. Each instance is used in one thread only.
Should this work? Or there is a general issue when using IEvolution in multithreading environment?
Thanks Andrej |
2 L A T E S T R E P L I E S (Newest First) |
xequte |
Posted - Apr 11 2015 : 08:12:27 Hi
There should not be an issue in a multithreading situation.
Are you able to provide a small demo that reproduces the issue?
Nigel Xequte Software www.xequte.com nigel@xequte.com
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Murat |
Posted - Apr 07 2015 : 10:30:09 Hello Andrej,
Did you find a solution of using IEImage in a multi-user environment? |
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