If you have enabled AutoUndo, then changes to layers made by users (using layer interactions) will be saved to the undo stack
Namespace: HiComponents.IEvolutionAssembly: IEvolution2 (in IEvolution2.dll) Version: 10.1.0.0
Syntax
C# | Visual Basic | Visual C++ |
public bool AutoUndoChangesByUser { get; set; }
Public Property AutoUndoChangesByUser As Boolean Get Set
public: property bool AutoUndoChangesByUser { bool get (); void set (bool value); }