This class specifies how a shadow will be rendered.
Namespace: HiComponents.IEvolutionAssembly: IEvolution2 (in IEvolution2.dll) Version: 14.0.0.0
Syntax
| C# | Visual Basic | Visual C++ |
public class IEVSoftShadow
Public Class IEVSoftShadow
public ref class IEVSoftShadow
Members
| All Members | Properties | Methods |
| Member | Description | |
|---|---|---|
| Assign(IEVSoftShadow) |
Copies the state of another IEVSoftShadow object.
| |
| Color |
Specifies the shadow color. Default: 0,0,0 (black)
| |
| Enabled |
Enable/disable the shadow. Default: False.
| |
| Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType()()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| Intensity |
This is the shadow intensity, with values in the range 0 and 100 (maximum). Default: 100.
| |
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| OffsetX |
The horizontal relative position of the shadow (negative values position the shadow to the right). Default: 3
| |
| OffsetY |
The vertical position of the shadow (negative values position the shadow above). Default: 3
| |
| Radius |
The radius of the shadow (which controls its blur). Default: 3
| |
| ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |
Inheritance Hierarchy
System..::..Object
HiComponents.IEvolution..::..IEVSoftShadow
HiComponents.IEvolution..::..IEVSoftShadow