This class specifies how a shadow will be rendered.
Namespace: HiComponents.IEvolutionAssembly: IEvolution2 (in IEvolution2.dll) Version: 10.1.0.0
Syntax
C# | Visual Basic | Visual C++ |
public class IEVSoftShadow
Public Class IEVSoftShadow
public ref class IEVSoftShadow
Members
All Members | Properties ![]() | Methods ![]() |
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Member | Description | |
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![]() | Assign(IEVSoftShadow) |
Copies the state of another IEVSoftShadow object.
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![]() | Color |
Specifies the shadow color. Default: 0,0,0 (black)
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![]() | Enabled |
Enable/disable the shadow. Default: False.
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![]() | Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType()()()() | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Intensity |
This is the shadow intensity, with values in the range 0 and 100 (maximum). Default: 100.
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![]() | MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OffsetX |
The horizontal relative position of the shadow (negative values position the shadow to the right). Default: 3
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![]() | OffsetY |
The vertical position of the shadow (negative values position the shadow above). Default: 3
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![]() | Radius |
The radius of the shadow (which controls its blur). Default: 3
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![]() | ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |
Inheritance Hierarchy
System..::..Object
HiComponents.IEvolution..::..IEVSoftShadow
HiComponents.IEvolution..::..IEVSoftShadow