If True renders the audio stream to the default audio renderer.

Sometimes audio is not synchronized with video. To get audio/video synchronized we should interact directly with hardware devices, but this will loss compatibility.

Anyway you could try to play with ReferenceClock and ClockErrorTolerance properties to get better synchronization.

Namespace: HiComponents.IEvolution
Assembly: IEvolution2 (in IEvolution2.dll) Version: 10.1.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
public bool RenderAudio { get; set; }
Public Property RenderAudio As Boolean
	Get
	Set
public:
property bool RenderAudio {
	bool get ();
	void set (bool value);
}

See Also