If True renders the audio stream to the default audio renderer.
Sometimes audio is not synchronized with video. To get audio/video synchronized we should interact directly with hardware devices, but this will loss compatibility.
Anyway you could try to play with ReferenceClock and ClockErrorTolerance properties to get better synchronization.
Assembly: IEvolution2 (in IEvolution2.dll) Version: 10.1.0.0
Syntax
C# | Visual Basic | Visual C++ |
public bool RenderAudio { get; set; }
Public Property RenderAudio As Boolean Get Set
public: property bool RenderAudio { bool get (); void set (bool value); }