TIEGlobalSettings.PNGEngine
Declaration
property PNGEngine: TIEImagingEngine;
Description
Specifies which engine is used to load and save PNG format images.
Property | Description |
ieenAuto | Automatically chooses ieenDLL if a DLL is found in the EXE folder, otherwise ieenNative (32bit) or ieenWIC (64bit) |
ieenNative | Uses native loading code (32bit only) |
ieenDLL | Uses an ImageEn DLL to support the file format. This option gives the best performance and functionality, including Apple CgBI format and better support for PNG text fields |
ieenWIC | Uses the WIC API (Windows Imaging Component). Some meta-data is not supported. You cannot save to the following pixel formats: ie8p, ie32f, ieCIELab |
ieenLegacy | N/A |
ieenNone | Format is not available |
Note:
◼ieenDLL requires you to ship the
IELib or IEVision DLL with your application
◼With ieenAuto, only the EXE folder is searched for relevant DLLs. For ieenDLL, the system path is also checked (or specify a path by calling
RegisterPlugins)
◼ieenWIC is not recommended when loading PNG images from offset positions in streams
Default: ieenAuto (which uses ieenDLL if a
DLL is available, otherwise ieenNative in 32bit apps or ieenWIC in 64bit apps)
Engine Performance
| Demos\InputOutput\IEViewPerformance\Performance.dpr |
// Use WIC to load PNG images
IEGlobalSettings().PNGEngine := ieenWIC;
// Force use of IELib DLL for improved performance
// ImageEn will attempt to load the DLL even if it's not in the EXE folder. If the DLL is not found or is outdated, an error will be raised
IEGlobalSettings().JPEGEngine := ieenDLL;
IEGlobalSettings().PNGEngine := ieenDLL;
IEGlobalSettings().JPEG2000Engine := ieenDLL;
IEGlobalSettings().CameraRawEngine := ieenDLL;
See Also
◼ActivePNGEngine
◼ImageEnVersion.IELibVersionStr