Sets the point of the specified index.
Each point of the polyline is represented by an x and y value in the range 0 to 1000. Where (0, 0) is the top-left pixel of the layer and (1000, 1000) is the bottom-right. Values less than 0 or more than 1000 will increase the size of the layer.
There is also a complex path overload that allows you to add curves and arcs.
Set to true to adjust the angle to ensure it aligns with LayersRotateStep (e.g. force it to 45 deg. steps)
Complex Path Notes: ◼For an iepaBezierCurveTo you must set: CurveX1, CurveY1, CurveX2, CurveY2 ◼For an iepaQuadraticCurveTo you must set: CurveX1, CurveY1 ◼For an iepaArcTo you must set: CurveX1 (= ArcRadiusX), CurveY1 (= ArcRadiusY), CurveX2 (= ArcRotation), ArcLarge, ArcSweepCW
// Set second point at 500, 0 TIEPolylineLayer( ImageEnView1.CurrentLayer ).SetPoint( 1, 500, 0 ); ImageEnView1.Update();
// Set the second point that will double the width of the layer TIEPolylineLayer( ImageEnView1.CurrentLayer ).SetPoint( 1, 130, 2000 ); ImageEnView1.Update();
// Set a point representing the arc in the following path: <path fill="#0c64d2" d="M49 58 A42 42 10 1 0 50 58z"/> TIEPolylineLayer( ImageEnView1.CurrentLayer ).SetPoint( 1, 50 58, iepbBitmap, iepaArcTo, True, 42, 42, 10, True, False ); ImageEnView1.Update();