TImageEnVect.LoadFromFileIEV
Declaration
function LoadFromFileIEV(const FileName: string; AppendObjects: boolean = false): boolean;
Description
LoadFromFileIEV loads the objects from the specified file. The IEV format is used to save vectorial objects as lines, ellipses and bitmaps (but not background image).
Existing objects will be removed unless
AppendObjects is True.
Result will be false if the file is not IEV format (and
Aborting will be true). Loading errors due to a file not being available will raise an exception.
ImageEnVect1.LoadFromFileIEV('objects.iev');
See Also
◼SaveToFileIEV
◼LoadFromStreamIEV
◼SaveToStreamIEV
◼LoadFromFileAll
◼SaveToFileAll
◼LoadFromStreamAll
◼SaveToStreamAll
◼ImportDXF
Transition Information
If you are transitioning your code to
TImageEnView Layers, instead of LoadFromFileIEV, import IEV files as layers using
TImageEnView.LayersImport. Load layer files using
LoadFromFileIEN