The IEAnnotations type exposes the following properties.
Properties
Public Protected | Instance Static | Declared Inherited | XNA Framework Only .NET Compact Framework Only |
Member | Description | |
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AllObjectsHidden |
Set AllObjectsHidden to hide/show all objects
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AnchorToLayers |
When true (default), all objects are anchored to a layer (using ObjLayer property).
Otherwise (the old behavior) objects are just painted over all layers.
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AutoUndo |
If true calls automatically SaveUndo before the user changes objects.
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BitmapHandleTransparencyOnSel |
If true (default since 3.0.5 version), bitmaps transparent areas aren't selectable.
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BoxInnerSelectable | When false (default) BOX objects are selectable only clicking on the border, unless BrushStyle is Solid. When true BOX objects are always selectable inside the bounding box (even with BrushStyle=Clear). | |
EditOnNewText | When user inserts a new text object ImageEn begins editing on it. If you don't want this, set EditOnNewText=False: this will allow to insert text objects without automatic editing. | |
FloatDigits |
FloatDigits is the number of decimal digits will be showed on measurement tasking (distances and areas).
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FloatPrecision |
FloatPrecision is the total number of digits (included decimals) that are showed on measurement tasking (distances and areas).
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GraphicRender |
Enables advanced effects like transparency and shadows.
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ImageResampleFilter |
Sets the filter applied to all images objects.
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MeasureUnit |
Specifies the measure unit
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ObjectsCount |
Read ObjectsCount to determine the number of objects in the component.
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ObjectsExtents |
ObjectsExtents is the bounding rectangle of all vectorial objects, expressed in bitmap coordinate.
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PolylineEndingMode |
Specifies which mouse action terminates inserting of a polyline object.
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RenderAntialias | If RenderAntialias is true then IEvolution draws objects with an anti-alias filter. This will slow down the drawing but enhances the quality. GraphicRender must be true. | |
SelectedObjectsCount |
Returns number of selected objects
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ShareImages | If True activates the equal images sharing. In this mode each image inserted is compared (pixel per pixel) with already inserted images. If the new image is already inserted will be maked a reference to the old image. For these reasons each change made to a shared image will be make to all objects that use it. | |
UndoCount |
UndoCount return how much images (group of objects) there are in the Undo stack.
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UndoLimit | UndoLimit specifies how much images (group of objects) can be saved using ObjectsSaveUndo method. Default is 1. When you call SaveUndo ImageEn pushes the current image in an image stack. Calling Undo ImageEn restore last saved image. Calling ClearUndo ImageEn removes last saved image. | |
UndoMode |
This property allows to share the Undo/Redo system between image processing and vectorial objects.
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